Bridging research gaps in gamification in science education
Hellenic Journal of STEM Education, 3(2), 2024, 17-19, https://doi.org/10.51724/hjstemed.v3i2.29
Publication date: Dec 30, 2024
ABSTRACT
Playing and learning are fundamentally connected, and in this editorial, I outline according to which criteria educational processes can be gamified. As a next step, I attempt to discover key arguments that justify the value of games in the classroom. Especially in today’s times of uncertainty, games can, for example, contribute to questioning science-related information and to reflecting corresponding discourses on controversial topics. I call for papers on gamification in science education, especially in the light of current challenges.
KEYWORDS
CITATION (APA)
Belova, N. (2024). Bridging research gaps in gamification in science education. Hellenic Journal of STEM Education, 3(2), 17-19. https://doi.org/10.51724/hjstemed.v3i2.29
Harvard
Belova, N. (2024). Bridging research gaps in gamification in science education. Hellenic Journal of STEM Education, 3(2), pp. 17-19. https://doi.org/10.51724/hjstemed.v3i2.29
Vancouver
Belova N. Bridging research gaps in gamification in science education. Hellenic Journal of STEM Education. 2024;3(2):17-9. https://doi.org/10.51724/hjstemed.v3i2.29
AMA
Belova N. Bridging research gaps in gamification in science education. Hellenic Journal of STEM Education. 2024;3(2), 17-19. https://doi.org/10.51724/hjstemed.v3i2.29
Chicago
Belova, Nadja. "Bridging research gaps in gamification in science education". Hellenic Journal of STEM Education 2024 3 no. 2 (2024): 17-19. https://doi.org/10.51724/hjstemed.v3i2.29
MLA
Belova, Nadja "Bridging research gaps in gamification in science education". Hellenic Journal of STEM Education, vol. 3, no. 2, 2024, pp. 17-19. https://doi.org/10.51724/hjstemed.v3i2.29
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