Keyword: AI
5 results found.
Research Article
Hellenic Journal of STEM Education, 5(1), 2026, 1-18, https://doi.org/10.51724/hjstemed.v5i1.76
ABSTRACT:
Increasingly, teachers are considering using Generative AI (GenAI) and large language models (LLMs) as new tools for developing lessons and creating resources. Interdisciplinary STEAM project design specifically continues to be problematic because it requires many professionals to work together in integrative ways when developing successful STEAM project designs. Collaborating closely to develop authentic problems, establish a high level of pedagogical quality, use principles of inclusive design, and create valid and reliable assessment instruments often exceeds the individual teacher’s professional expertise and available time. The purpose of this conceptual paper is to lay the foundation of what we call “the Interactive Design Process Framework (IDPF)” and propose its use in instruction. IDPF has four steps: Co-design, Analysis, Expert Review, and Synthesis. Using these four iterative (cyclical) steps, the IDPF framework positions GenAI as a collaborative designer to work with both classroom teachers and subject area expert reviewers. As a conceptual contribution, this paper does not present empirical data; rather, it articulates the theoretical rationale, structural logic, and design principles of the framework as a foundation for future empirical investigation. In addition to a primary education example of illustration, implications for practice, limitations of the study, and recommendations for future research are discussed.
Short Communication
Hellenic Journal of STEM Education, 4(1), 2025, 11-12, https://doi.org/10.51724/hjstemed.v4i1.58
ABSTRACT:
Over the last three decades, discussions, rhetoric, recommendations have proposed numerous suggestions for the integration of AI in Education (AI Ed). Research on AI Ed focuses on its goals, how it is applied in teaching and learning sequences, how it is perceived by teachers and students as well as by policy makers. Other issues closely related to AI Ed are: a) the difficulty in defining AI due to the interdisciplinary nature of the field, b) the possibility of AI Ed for learning that is more adaptive, inclusive, and engaging, c) the effective encompassment of assessment, d) the predictive tools AI Ed provides, e) the relation of TPACK with generative AI, f) the epistemology of STEM with the impact of AI, and also g) ethics considerations.
Research Article
Hellenic Journal of STEM Education, 4(1), 2025, 1-9, https://doi.org/10.51724/hjstemed.v4i1.37
ABSTRACT:
Nowadays, the growing intersection between artificial intelligence (AI) models and its usage within education, has paved the way for innovative approaches to assess and improve engineering education initiatives, particularly those that rely on STEAM epistemology principles and, therefore, based on the core elements of Computational Thinking (CT). Projects aligned with CT goals, utilize a problem – based solving methodology, inspired by computer science concepts. This approach is not limited to coding, but applied to tackling complex open engineering problems, across various disciplines, including science, technology, engineering and mathematics, using strategies that are suitable for automation or computational modeling. A well-known framework, applicable within STEAM projects, which consists of a series of steps that students follow, in order to design a prototype artifact and find a solution to a complex problem is the Engineering Design Process (EDP). This paper investigates the impact of AI based methods and tools (i.e. GenAI tools) on STEAM engineering literacy among University students, especially within the content of next generation digital systems, sensors and low power devices for precision agriculture application domain. Utilizing a rubric – based assessment and applying EDP process, the study evaluates two student teams tasked to design and implement a smart greenhouse, equipped with various sensors, actuators, automation and digital systems and data driven analytics capabilities. In particular, team A completed the project without using GenAI assistance, while team B employed GenAI tools throughout their design and implantation process. Comparative analysis of rubric based outcomes, indicates that GenAI assisted team demonstrates superior performance across all key STEAM engineering literacy dimensions, including analytical thinking, innovation and practical application of digital systems. Additionally using a pre and post - test design, the study measures knowledge acquisition related to digital automation systems, alongside student engagement, confidence in learning and AI tool effectiveness. Post - test results demonstrate a significant improvement in STEAM literacy, as well as positive shifts in engagement and confidence. Overall, our findings underscore the potential of GenAI, to significantly enhance students’ ability to tackle complex, semi – defined engineering problems, highlighting its relevance for modern engineering education curricula.
Research Article
Hellenic Journal of STEM Education, 3(1), 2024, 1-8, https://doi.org/10.51724/hjstemed.v3i1.25
ABSTRACT:
This paper is a quantitative research study of teachers' perceptions and experiences in relation to their training needs and expectations for the improvement of their digital skills, considering the special circumstances due to the COVID-19 pandemic. The research data were gathered in order to design, administer, and evaluate a 15-hour synchronous distance training program. The research tool used was questionnaires, and the research questions were: (1) To what extent do teachers consider that they need training for the development of their digital skills and for their professional empowerment? (2) To what extent did the structure and implementation of the specific program meet their expectations and needs? The findings of the research show that teachers consider their training necessary for the development of their digital skills and that the level of satisfaction of the participants in the program is high.
Research Article
Hellenic Journal of STEM Education, 2(2), 2021, 15-21, https://doi.org/10.51724/hjstemed.v2i1.16
ABSTRACT:
The World Economic Forum’s Education 4.0 initiative has identified critical characteristics of high quality learning in the Fourth Industrial Revolution, including content that fosters global citizenship, innovation, creativity, and technology skills, as well as experiences that incorporate, among others, problem-based and student-driven learning. The Living City project for high school students is presented as a demonstration of the integration of Education 4.0 characteristics into the STEAM classroom in a design-centered fashion that allows for student choice and creativity and considers the United Nations Sustainable Development Goals.